071 Mobile Network -

071 Mobile Network -

A: Yes. Number portability allows you to keep your 071 digits but switch carriers. However, once you leave Safaricom, you lose access to M-Pesa unless you re-verify.

While Airtel and Telkom offer cheaper rates, and Starlink threatens traditional internet, the 071 prefix remains a fortress of reliability. It represents a simple promise in a chaotic world: When you dial 071, the line will connect. 071 mobile network

In the coming years, expect 071 to be rebranded as the prefix—likely the first to get 5G standalone (SA), eSIM technology, and satellite-based SMS (for areas without towers). While new users might get 011 numbers, the old 071 numbers will be treated as VIP lines, grandfathering in older, loyal customers. Cultural Impact: The 071 in Kenyan Art The prefix has even bled into pop culture. Kenyan musicians and comedians frequently reference "071" in lyrics and skits. For example, a popular Gengetone song might go, "Nipigie 071..." signifying a reliable lover or a dependable business partner. In a country where "ghosting" is common, being an "071" means you answer the call. Conclusion: More Than Just a Number The 071 mobile network is the backbone of Kenya's digital economy. It is the number written on matatu (bus) windows for taxi hailing. It is the number used to send school fees from rural grandparents to urban children. It is the number that rings during a medical emergency. A: Yes

IronJosh1988

Member
Joined
30/06/2017
Messages
34
this is awesome thank you so much for your time and effort putting this together. I made a suggestion thread the other day about this exact thing only put into the game itself. I'll definitely be adding this to my bookmarks and refer back to it more then I'd like to admit lol. looks really good.

if I knew how I'd put it in the wiki with a table so you can narrow by region and whatnot if anyone does that please drop a link here.
 

MikeB

Staff member
Loreseeker
Joined
31/10/2016
Messages
1,460
Location
Germany
Awesome work. We will definitely add this kind of list to the Wiki, as it's a really useful tool, not only for new players. Thanks a lot!
 

Arthurii

Translator
Joined
06/04/2017
Messages
30
VDX_360":jjewnb6c said:
Grissenda is very easy to get far earlier than other quests (I'm partial to her so lets get here ASAP).

One of the better quest lists put together.

Well, I get her early too, usually being lvl 2 without fighting that ghost, wearing no equipment except that I've found, just to "rob" her and continue to do some nearby quests like mirmeks and coyotes.

As I wrote, lvl is suggested by the lowest level of the strongest enemy encountered through walkthrough, so that quest is recommended to complete at 4th lvl to be absolutely sure that any character can beat it without any possible cheesing. But check also H rating, some quests like web of terror can still be hard to complete.

And still remember to check enemies you will encounter to prepare yourself to face, for example, huge ( for lvl 5) poison damage from ghouls in "Where did I put my sword...". Maybe you'll want to delay that quest because of lack of resistance/health/damage.
I think if large enemy groups should also increase difficulty rating?
 

1337Pwnzor

Member
Joined
21/09/2017
Messages
26
Sorry for the necropost, but Hunting bugs! has a trait check, specifically an Awareness 2 check. If you have any kind of poison in your inventory (spider or scorpion venom) when you pass the check, the nest will be destroyed immediately, since you'll use the venom on the nest.
 

Arthurii

Translator
Joined
06/04/2017
Messages
30
1337Pwnzor":2mzetgh3 said:
Sorry for the necropost, but Hunting bugs! has a trait check, specifically an Awareness 2 check. If you have any kind of poison in your inventory (spider or scorpion venom) when you pass the check, the nest will be destroyed immediately, since you'll use the venom on the nest.
Yep, great thanks. And I guess same can be applied to quest in sydarun oasis.
I will update the list, eventually, cause it misses some adequate information about new quests, and maybe some about real hazards or new checks... but not now.
 

DavidBVal

Developer
Staff member
Administrator
Joined
28/02/2015
Messages
7,618
Web of Terror was designed for level 11-12, I think 14 is a bit too high.

Unless you mean defeating the Vagabond, which is not part of the "standard" solution.
 

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