3ds God Of War Apr 2026

A small, now-defunct studio called (a fictional name for this tale) had actually pitched a God of War spin-off to Sony. The concept was clever: use the 3DS’s top screen for the main action, and the touchscreen for quick-time events, weapon swaps, and puzzle interactions. Think drawing runes to cast magic or swiping to rip open a cyclops’s eye. The game would’ve been a prequel set right after Kratos became the God of War, before God of War II .

The final blow came from Santa Monica Studio itself. Cory Barlog, director of God of War II , heard about the project and flew to Tokyo. His argument: Kratos on a Nintendo handheld would dilute the brand. Sony canceled quietly. 3ds god of war

Sony was intrigued but cautious. They asked for a vertical slice. Ready Sandbox built a working demo in six months. It ran at a choppy 25 frames per second, but the 3D effect was striking—depth made the Blade of Olympus feel truly massive. Sony’s Japan studio, which oversaw external spin-offs, actually approved the concept. A small, now-defunct studio called (a fictional name