| Aspect | Vanilla AOH2 | Cold War Mod | | :--- | :--- | :--- | | | 1440–2020+ | 1946–1991 (turn-by-turn months) | | Ideology System | Simple government types (Democracy, Fascism, Communism) | Detailed: NATO-aligned (Capitalist), Warsaw Pact (Communist), Non-Aligned Movement, Maoist, Eurocommunist | | Warfare Goal | Total conquest | Limited wars, civil conflicts, regime changes | | Economy | Build & spend | Arms race modifiers, nuclear deterrent cost penalties | 3. Historical Simulation Strengths 3.1 Proxy War Mechanic The mod introduces a "rebel funding" and "volunteer corps" system (using in-game event scripts). For example, the player (as USA or USSR) can supply arms to South Vietnam or the Mujahideen without declaring full war. This accurately models the Korean, Vietnam, and Soviet-Afghan wars.
Proxy Wars and Ideological Struggle: Analyzing the Cold War Mod for Age of History 2 age of history 2 mod cold war
A scripted event prevents direct NATO-Warsaw Pact conflict if both sides have built "Nuclear Arsenal" technology. Instead, wars trigger a "DEFCON counter" – if it reaches 1, a game-over nuclear winter occurs. This replicates Mutual Assured Destruction (MAD). | Aspect | Vanilla AOH2 | Cold War
# Pseudo-code inside mod's event_files/proxy.txt if USA.has_technology("covert_ops") and USSR.controls("afghanistan"): USA.add_decision("Fund Mujahideen") -> USSR.gain_modifier("guerilla_warfare", duration=24) This replicates Mutual Assured Destruction (MAD)