Omar chuckled dryly. “That one’s not for sale.”
“The listing says the whole lot.”
The listing was cryptic: “One lot, 12 units. Various conditions. Serious buyers only. Warehouse 7, Al Quoz.”
The glare of the desert sun was relentless, even through the tinted windows of the warehouse. Khalid ran a finger along the dusty side of a vintage Sunset Riders cabinet, the wood grain warm to the touch. The label taped to its screen, faded but legible, read: .
Omar pulled the faded price tag off the screen and crumpled it. “Your father taught you to fix things. That’s not for sale. But the machine? 1,800 AED. And one game. You pay with a high score.”
Khalid expected a graveyard. What he found was a time capsule. Rows of candy cabs from Japan, a Street Fighter II: Champion Edition that still hummed with residual power, and in the corner—his white whale. A Time Crisis cabinet with the twin pistols and the broken pedal he’d repaired with duct tape as a twelve-year-old.
Omar squinted. “The lanes near the old clock tower? Closed in 2001.”
Silence, save for the faint buzz of a fluorescent light.
The last time he’d played, he was a kid who couldn’t reach the pedal. Now, his name would be the one saved in the high score table.
Khalid pulled out his phone, showed a photo. A boy, gap-toothed, standing next to the very same Time Crisis machine at a long-gone arcade called ‘Galaxy Lanes.’ The boy’s father, a heavy-set man in a kandura, had his hand on the boy’s shoulder.
“My father managed it,” Khalid said. “He died last month. I’m trying to find the machine we played on. The one I helped him fix.”
“The listing is a lie my nephew posted on Dubizzle to get people through the door.” Omar set down the iron. “I fix them. I sell them one by one. But that… that is my retirement project.”
Khalid picked up the blue pistol. The screen flashed: STAGE 1 – THE BANK.