Autopilot Ets2 Mod Online
using SiSL_Telemetry; using System; public class AutopilotController
This can interfere with other inputs and may be flagged by anti-cheat in multiplayer. Conclusion A true autopilot mod for ETS2 is not possible entirely within game limits due to steering API restrictions. The best you can do is:
ui::text : lane_guidance text: "" coords_l: 200, 0 coords_r: 824, 100 font: "font/license_plate.font" color: 0xFFFFFFFF text_h_align: center autopilot ets2 mod
vehicle_autopilot_config : .autopilot.data
telemetry.Controls.CruiseControlSetSpeed = kmh / 3.6f; telemetry.Controls.CruiseControlEnable = true; This guide gives you both approaches
For full self-driving, you need an that simulates keyboard input based on telemetry data. This guide gives you both approaches. Start with the ACC mod, then expand to external control if you need steering automation.
sound_data: autopilot_engage name: "/sound/autopilot_engage.ogg" volume: 0.7 looped: false ">> " : " <<"; else if (Math
guidance = laneOffset > 0 ? ">> " : " <<";
else if (Math.Abs(laneOffset) > 0.3f)
public void Update() distanceToFront <= 0) SetCruiseSpeed(targetSpeed); return; // Calculate safe speed based on distance float safeSpeed = CalculateSafeSpeed(distanceToFront); float desiredSpeed = Math.Min(targetSpeed, safeSpeed); // Emergency braking if (distanceToFront < 8.0f) telemetry.Controls.Brake = 1.0f; telemetry.Controls.Throttle = 0.0f; ShowWarning("EMERGENCY BRAKE!"); return; // PID control for smooth following float speedError = desiredSpeed - mySpeed; float throttle = Math.Clamp(speedError * 0.05f, 0.0f, 1.0f); float brake = Math.Clamp(-speedError * 0.1f, 0.0f, 1.0f); telemetry.Controls.Throttle = throttle; telemetry.Controls.Brake = brake; // Adjust cruise control setpoint SetCruiseSpeed(desiredSpeed);