Cgmasters Creative Shrimp --u2013 Hard Surface Modeling In Blender 2.8 Update «Trending»

The (edge flow, bevel logic, boolean strategy) are engine‑agnostic. They’ll work in 3.x, 4.0, and beyond.

Blender 2.8 isn’t “new” anymore. It’s mature. The add-ons we rely on (Hard Ops, BoxCutter, Mesh Machine) have evolved. Keyboard shortcuts have settled. We wanted to reflect that stability. The (edge flow, bevel logic, boolean strategy) are

| Old | New | |-----|-----| | 12 basic decals | 34 decals (numbers, warning stripes, vents) | | 2 material packs | 6 material packs (anodized aluminum, carbon fiber, painted metal, worn steel) | | 1 example scene | 4 full example scenes (mech arm, sci-fi crate, drone, spaceship hull) | | No add‑on guide | (Hard Ops + BoxCutter recommended settings) | It’s mature

You asked for it. Over 1,200 students told us: “Great course, but can you re-record the booleans section? Can you show more non-destructive workflows?” We wanted to reflect that stability

Using Blender’s (Solidify, Bevel, Weighted Normal) plus vertex groups , we built a reusable panel system. Add panel lines, vents, or armor plates without ever committing to geometry.