hookLocation: jmp DeepFeature nop returnHere: // Restore original code db originalBytes
ptrGems: dd 0x87654321 // Replace with your gems pointer Cheat Engine Idle Skilling
currencyAOB: jmp newmem returnhere: originalcode: mov [edi+10], eax // ... rest of original code eax popad jmp originalcode
I'll help you create a for Idle Skilling in Cheat Engine. Deep Features allow you to find values that change based on game logic even if the direct memory address changes. Cheat Engine Idle Skilling
[DISABLE] // Restore original code 0xGameLoopAddress: db originalBytes dealloc(DeepFeature) dealloc(hookLocation) Since Idle Skilling updates often, use AOB (Array of Byte) scan instead of static addresses:
// Replace with YOUR pointer path (example below) // Find your own using Pointer Scanner! ptrCoins: dd 0x12345678 // Replace with your base pointer
[ENABLE] aobScanModule(currencyAOB, GameAssembly.dll, 89 47 10 8B 43 14) // Example pattern for currency write alloc(newmem, 2048) label(returnhere) label(originalcode) newmem: pushad mov eax, [edi+10] // Current currency value mov [globalCoins], eax popad jmp originalcode