Command And Conquer Renegade Cheat Table Apr 2026

Scan after building refill (e.g., start 0, build silo → 200). Change → rescan.

Pointer: [[renegade.exe+0x00A31B3C]+0x0C]+0x94

(Auto Assembler):

[ENABLE] "renegade.exe"+0x3456F0: db 90 90 90 90 90 [DISABLE] "renegade.exe"+0x3456F0: db FF 4D F8 // original bytes Alternative: freeze address to max ammo using Cheat Engine’s Find what writes → replace with mov [addr],eax where eax = clip size. Credits stored as int in player inventory struct.

[ENABLE] alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) newmem: mov [eax+70], (float)1000.0 originalcode: movss [eax+70], xmm0 exit: jmp returnhere command and conquer renegade cheat table

Scan by moving and scanning for changed values.

Pointer chain: [[renegade.exe+0x00A31B3C]+0x0C]+0x54 (x coordinate, y = +4, z = +8). Scan after building refill (e

: mov [eax+0x70], (float)100.0

"renegade.exe"+0x123456: jmp newmem returnhere: [DISABLE] dealloc(newmem) Weapon struct: ammo count is an int at offset +0x1C from weapon pointer. Credits stored as int in player inventory struct

Multiplayer vehicles owned by server – client-side freeze will revert unless you intercept network packets (advanced). 3.5 Coordinates (Teleport / Speedhack) Player position: (x, y, z) floats.