Cs 1.6 Level System Plugin -

set_task(60.0, "SaveAllData", _, _, _, "b")

It includes XP gain on kills, level progression, save/load via SQLite or NVault, and bonuses like health, speed, or damage per level. #include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> #include <nvault> #define PLUGIN "Level System" #define VERSION "1.0" #define AUTHOR "YourName"

g_iVault = nvault_open("level_system")

client_print(id, print_chat, "=== Level %d ===", lvl) client_print(id, print_chat, "XP: %d / %d", xp, (lvl >= MAX_LEVEL) ? xp : nextXP) if(needed > 0) client_print(id, print_chat, "Needed for next level: %d XP", needed) client_print(id, print_chat, "K/D: %d / %d", g_iKills[id], g_iDeaths[id]) cs 1.6 level system plugin

ApplyLevelBonuses(killer)

// Commands register_clcmd("say /level", "CmdShowLevel") register_clcmd("say /xp", "CmdShowLevel") register_clcmd("say /top", "CmdTopPlayers")

// Level up check CheckLevelUp(killer)

new szAuth[35], szData[128] get_user_authid(id, szAuth, 34) format(szData, 127, "%d %d %d %d", g_iLevel[id], g_iXP[id], g_iKills[id], g_iDeaths[id]) nvault_set(g_iVault, szAuth, szData)

new requiredXP = BASE_XP_LEVEL[level+1] if(g_iXP[id] >= requiredXP)

// ===== XP & LEVEL ===== public EventDeath() killer == victim) return set_task(60

public client_putinserver(id)

for(new i = 1; i <= MAX_PLAYERS; i++) if(is_user_connected(i)) SaveUserData(i)

RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage") save/load via SQLite or NVault