• Dragons Dogma Dark Arisen

Buy it on sale. Play on Hard Mode from the start. Ignore the main story. Hire Pawns. Go climb a griffin. You won’t regret it.

Developer: Capcom Original Release: 2012 (Dragon’s Dogma), 2013 (Dark Arisen expansion) Platforms: PC, PS3/PS4, Xbox 360/One, Nintendo Switch Genre: Action RPG Dragons Dogma Dark Arisen

At a glance, Dragon’s Dogma: Dark Arisen looks like a generic fantasy RPG: swords, sorcery, dragons, and goblins. But playing it reveals something far stranger, more ambitious, and more rewarding than almost anything else in the genre. This is not Skyrim with better combat. It’s Shadow of the Colossus meets Devil May Cry meets Monster Hunter , wrapped in a charmingly bizarre package. 1. Combat – The Best in Any Open-World RPG No other open-world action RPG gives you this level of tactical depth and physical feedback. You can climb monsters like Shadow of the Colossus , stabbing a cyclops in its eye or a griffin’s wings to ground it. Spells feel apocalyptic (a tornado spell literally flings enemies off the map). Vocations (classes) play radically differently, from the agile Strider to the magic-cannon-wielding Mystic Knight. Every hit, grapple, and block has weight. Buy it on sale

The expansion area is a masterpiece of dungeon design. It’s a massive, labyrinthine, gothic dungeon that is brutally difficult. It strips away the open-world fluff and delivers some of the best dungeon-crawling ever made. Enemies are tougher, traps are deadlier, and the atmosphere is oppressive. The final boss and post-game “second run” of the isle provide challenges for even max-level characters. Hire Pawns

The base game has a very limited fast travel system (Ferrystones to pre-set Portcrystals). Even with the Eternal Ferrystone (provided in Dark Arisen ), you have to manually place your own Portcrystals. The world is large, samey in places, and filled with repeated enemy spawns. It can get exhausting.

While innovative, Pawns can be dumb. They will walk off cliffs, stand in fire, or fail to heal you. Their constant chatter (“Wolves hunt in packs!”) becomes meme-worthy, but also grating after 50 hours. High-level Pawns can trivialize the game, while low-level ones are useless.