new color = #52bcd6, old color = #7fc832

Drive Cars Down A Hill Script- Roblox Toraisme Gui Apr 2026

-- In Workspace: -- Folder named "HillAssets" -- Inside: Part named "SpawnPoint" (Top), Part named "FinishZone" (Bottom, with TouchTransmitter) This script handles car spawning and physics.

-- Reset button gui.Frame.ResetButton.MouseButton1Click:Connect(function() carEvents:FireServer("Reset", selectedCar) gui.Frame.Status.Text = "Resetting..." end) Drive Cars Down A Hill Script- Roblox ToraIsMe Gui

-- Speed display (Local update for smoothness) local speedLabel = gui.Frame.SpeedLabel game:GetService("RunService").RenderStepped:Connect(function() local car = player.Character and player.Character:FindFirstChild("VehicleSeat") and player.Character.VehicleSeat.Parent if car and car:FindFirstChild("VehicleSeat") then local seat = car.VehicleSeat local velocity = seat.AssemblyLinearVelocity local speed = (velocity.Magnitude * 3.6) -- m/s to km/h speedLabel.Text = string.format("SPEED: %.0f km/h", speed) else speedLabel.Text = "SPEED: 0 km/h" end end) -- Inside FinishZone part (TouchTransmitter required) local finishZone = script.Parent local leaderstats = game:GetService("Players") finishZone.Touched:Connect(function(hit) local humanoid = hit.Parent:FindFirstChild("Humanoid") if humanoid then local player = game.Players:GetPlayerFromCharacter(hit.Parent) if player then -- Calculate time local startTime = player:GetAttribute("StartTime") if startTime then local elapsed = os.time() - startTime local bestTime = player.leaderstats.BestTime.Value if bestTime == 0 or elapsed < bestTime then player.leaderstats.BestTime.Value = elapsed end -- Show finish GUI local finishGui = player.PlayerGui.ToraIsMeGUI.Frame.FinishLabel finishGui.Text = "FINISH! Time: " .. elapsed .. "s" finishGui.Visible = true task.wait(3) finishGui.Visible = false end end end end) -- In Workspace: -- Folder named "HillAssets" --

-- Spawn button gui.Frame.SpawnButton.MouseButton1Click:Connect(function() carEvents:FireServer("Spawn", selectedCar) gui.Frame.Status.Text = "Car spawning..." task.wait(1) gui.Frame.Status.Text = "Driving!" end) elapsed

local carModel = game.ServerStorage.CarTemplates[carType]:Clone() local spawnPos = workspace.HillAssets.SpawnPoint.Position carModel:SetPrimaryPartCFrame(CFrame.new(spawnPos)) carModel.Parent = workspace

local carModels = ["Speedster"] = "rbxassetid://1234567890", -- Replace with actual car model IDs ["Drifter"] = "rbxassetid://0987654321", ["MonsterTruck"] = "rbxassetid://1122334455"