Back Old Gaming
Nous avons detecté AdBlock
Cher lecteur, chère lectrice
Afin de nous aider et soutenir notre site totalement indépendant nous vous invitons à désactiver votre Adblock.
Merci de votre soutien.
J'accepte Notre site sauvegarde des traceurs textes (cookies) sur votre appareil afin de vous garantir de meilleurs contenus et à des fins de collectes statistiques.Vous pouvez désactiver l'usage des cookies en changeant les paramètres de votre navigateur. En poursuivant votre navigation sur notre site sans changer vos paramètres de navigateur vous nous accordez la permission de conserver des informations sur votre appareil.
The script mirrors the game’s central theme: broken systems, absent gods, and the player stepping into a power vacuum. “No victory, no victor” is a brilliant line that explains why the world is stuck in ruin, not just post-war.
"The fallen leaves tell a story. The Great Elden Ring was shattered. In our home, across the fog, the Lands Between. Now, Queen Marika the Eternal is nowhere to be found. And in the Night of the Black Knives, Godwyn the Golden was first to perish. Soon, Marika’s offspring, demigods all, claimed the shards of the Elden Ring. The mad taint of their newfound strength triggered the Shattering. A war that wrought only ruin. No victory, no victor. The Greater Will has abandoned the Lands Between. Rise now, ye Tarnished. Ye dead, who yet live. The call of long-lost grace speaks to us all. Arise, ye Tarnished. Stand before the Elden Ring. Become the Elden Lord." Strengths 1. Iconic Opening Line “The fallen leaves tell a story” immediately sets a melancholic, epic tone. It frames the game as a myth being recounted — fitting for a world built on decay and lost glory.
The narrator’s flat, detached delivery works for some (adding to the somber tone) but for others feels monotonous. Compared to the haunting intros of Bloodborne (“Seek the old blood…”) or Demon’s Souls (“…and the world was covered in a deep fog”), this one lacks vocal dynamism. Comparison to Other FromSoftware Intros | Game | Length | Clarity | Emotional Impact | Memorable Line | |------|--------|---------|------------------|----------------| | Dark Souls | ~2 min | Medium | High | “And with fire, came disparity…” | | Bloodborne | ~1.5 min | Low | Very High | “Seek the old blood.” | | Elden Ring | ~1.5 min | Medium-Low | Medium | “The fallen leaves tell a story.” | | Sekiro | ~2 min | High | Medium | “The very same wolf, whose son you stole.” | elden ring intro script
The game never explains in the intro what a Tarnished is — someone who lost grace and was exiled, now called back. New players might think “Tarnished” means corrupted or cursed, missing the nuance of exile and return.
The script is informative but cold. We’re told Godwyn “was first to perish,” but we never see him or feel loss. Compare to Dark Souls 3 ’s intro: “But one day, tiny flames will dance across the darkness” — more poetic and ominous. Elden Ring ’s intro feels like a history textbook summary. The script mirrors the game’s central theme: broken
Veterans of the studio who enjoy piecing together lore. Worst for: Newcomers who need clearer emotional or narrative stakes.
Overview The Elden Ring intro cinematic script runs about 90 seconds and is narrated by a stoic, unnamed female voice (later identified in the game files as Queen Marika’s echoes, or possibly a storyteller figure). It plays immediately after character creation, before the player wakes up in the Chapel of Anticipation. The Great Elden Ring was shattered
Elden Ring lands in the middle — better than Sekiro ’s exposition-heavy intro, but less evocative than Bloodborne ’s gothic horror setup. Score: 7/10 It does its job: sets up the lore, names key players, and gives you a goal. But it relies too much on prior FromSoftware experience to parse the information, and the flat delivery doesn’t match the visual grandeur of the cinematic (which shows beautiful ruins, a smith, and a battlefield).
It follows FromSoftware’s formula: a past cataclysm, named historical tragedies, and a direct command (“Rise now, ye Tarnished”). Fans of the studio feel right at home. Weaknesses 1. Overload of Proper Nouns First-time players hear: Elden Ring, Queen Marika, Lands Between, Night of the Black Knives, Godwyn the Golden, Shattering, Greater Will, Tarnished . Without context, these sound like a fantasy name salad. Unlike Dark Souls 1 ’s intro (which shows the dragons, fire, and lords visually), Elden Ring ’s script dumps names without visual anchors for most of them.
If you’re analyzing it as a script, it’s efficient but cold — a history lesson when a eulogy might have worked better. Would you like a line-by-line breakdown of the script’s hidden lore references (like the “fog” referencing the previous games), or a comparison to the Japanese original?

Cher lecteur, chère lectrice
Afin de nous aider et soutenir notre site totalement indépendant nous vous invitons à désactiver votre Adblock.
Merci de votre soutien.