template<typename T> bool readValue(uintptr_t address, T& value) const return readMemory(address, &value, sizeof(T));
// Process information uintptr_t getModuleBaseAddress(const std::string& moduleName) const; std::vector<ProcessInfo> getAllProcesses() const; gameprocesswatcher.cpp
And here's the corresponding header file gameprocesswatcher.h : bool readValue(uintptr_t address
std::vector<ProcessInfo> GameProcessWatcher::getAllProcesses() const std::vector<ProcessInfo> processes; HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0); if (hSnapshot == INVALID_HANDLE_VALUE) return processes; PROCESSENTRY32 processEntry; processEntry.dwSize = sizeof(PROCESSENTRY32); if (Process32First(hSnapshot, &processEntry)) do ProcessInfo info; info.processId = processEntry.th32ProcessID; info.processName = processEntry.szExeFile; info.threadCount = processEntry.cntThreads; info.parentProcessId = processEntry.th32ParentProcessID; processes.push_back(info); while (Process32Next(hSnapshot, &processEntry)); CloseHandle(hSnapshot); return processes; T& value) const return readMemory(address
GameProcessWatcher::GameProcessWatcher() : m_hProcess(nullptr) , m_processId(0) , m_isWatching(false) , m_checkInterval(1000)