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Gundam Build Divers Re-rise 【Editor's Choice】

Re:RISE engages in a sharp critique of its predecessor. In Build Divers (2018), the EL-Diver “Sarah” was saved through the power of friendship, causing a server crash. Re:RISE asks: What were the consequences? The villain, Masaki Shido (Alus), is a direct byproduct of that event. He is a broken admin AI who witnessed players treating his world as disposable. Alus represents the logical endpoint of gaming culture: if nothing is real, nothing matters. His goal to weaponize Eldora is a perverse form of preservation—turning a living world into a static game asset.

ANME 320: Postmodern Mecha Narratives Date: [Current Date] Gundam Build Divers Re-Rise

The Build sub-franchise of Gundam traditionally operates as a “toyetic” paradise: conflicts are settled via safe, virtual Gunpla battles, and the horrors of real war are absent. Gundam Build Divers (2018) epitomized this, presenting a colorful VR world where friendship conquers all. However, its sequel, Re:RISE , begins with a radical fissure. The protagonist, Hiroto, is not a plucky child but a silent, hyper-competent solo player haunted by a dead friend. The cheerful AI partner (Magee) is replaced by a cold, tactical one (May). This paper posits that Re:RISE uses the familiar skin of a kid’s show to perform a genre-infidelity, transforming into a war drama about survivors’ guilt and the illusion of control. Re:RISE engages in a sharp critique of its predecessor

While initially perceived as a sequel to the lighthearted Gundam Build Divers (2018), Gundam Build Divers Re:RISE (2019-2020) subverts expectations by pivoting from a simple children’s adventure about plastic model combat into a mature deconstruction of escapism. This paper argues that Re:RISE utilizes the framework of an MMORPG to explore post-traumatic growth, the ethical responsibility of creation, and the distinction between genuine camaraderie and algorithmic companionship. By analyzing the protagonist Hiroto Kuga’s psychological arc and the series’ metatextual relationship with the Gundam franchise’s anti-war legacy, this paper concludes that Re:RISE is not merely a commercial for Gunpla but a critical text on how digital worlds can either heal or further isolate the wounded self. The villain, Masaki Shido (Alus), is a direct

| Episode | Scene | Analytical Function | | :--- | :--- | :--- | | Ep. 18 | Hiroto builds the Saturnix Unit in silence | Visual metaphor for kintsugi (repairing broken pottery with gold); repairing May repairs his psyche. | | Ep. 23 | Kazami’s real-world confession of failure | Breaks the isekai fantasy; the real self cannot be hidden behind an avatar. | | Ep. 26 | The deletion of the “Divers” data log | The series literally erases the past to allow the future; a radical act of narrative closure. |

Beyond the Game: Trauma, Creation, and the Reconstruction of Self in Gundam Build Divers Re:RISE