Java Games 220x176 ★ Exclusive

gamePanel.render(); try { Thread.sleep(1); } catch (InterruptedException e) { e.printStackTrace(); } } } }

private class GameKeyListener extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { long currentTime = System.currentTimeMillis(); if (currentTime - lastMoveTime < MOVE_DELAY_MS) return;

private void checkCollisions() { Rectangle playerBounds = player.getBounds(); for (int i = 0; i < collectibles.length; i++) { if (collectibles[i] != null && collectibles[i].isActive()) { if (playerBounds.intersects(collectibles[i].getBounds())) { collectibles[i].deactivate(); score++; // Respawn new collectible to keep game alive collectibles[i] = new SolidCollectible(10 + random.nextInt(WIDTH - 20), 10 + random.nextInt(HEIGHT - 50)); } } } }

public SolidPlayer(int startX, int startY) { this.x = startX; this.y = startY; } java games 220x176

bs.show(); g.dispose(); }

public void update() { // Update game logic (movement is handled by key listener with cooldown) checkCollisions(); }

startGame(); }

BufferStrategy bs = getBufferStrategy(); Graphics2D g = (Graphics2D) bs.getDrawGraphics();

while (delta >= 1) { gamePanel.update(); delta--; }

/** * Solid player piece (a crisp, retro block). */ private static class SolidPlayer { private int x, y; private static final int SIZE = 12; private static final int SPEED = 16; gamePanel

/** * Solid collectible piece (orange gem-like block). */ private static class SolidCollectible { private int x, y; private boolean active; private static final int SIZE = 8;

public SolidCollectible(int x, int y) { this.x = x; this.y = y; this.active = true; }