Lifting Simulator Script Online
-- Auto Upgrade loop local function startAutoUpgrade() while autoUpgrade and runService.RenderStepped:Wait() do local btn = findUpgradeButton() if btn then btn:Click() end wait(0.5) end end
-- Auto Lift Toggle local liftToggle = Instance.new("TextButton") liftToggle.Size = UDim2.new(0, 180, 0, 30) liftToggle.Position = UDim2.new(0, 10, 0, 35) liftToggle.Text = "Start Auto Lift" liftToggle.BackgroundColor3 = Color3.fromRGB(0, 150, 0) liftToggle.Parent = frame liftToggle.MouseButton1Click:Connect(function() autoLift = not autoLift if autoLift then liftToggle.Text = "Stop Auto Lift" liftToggle.BackgroundColor3 = Color3.fromRGB(150, 0, 0) coroutine.wrap(startAutoLift)() else liftToggle.Text = "Start Auto Lift" liftToggle.BackgroundColor3 = Color3.fromRGB(0, 150, 0) end end) Lifting Simulator Script
-- Services local runService = game:GetService("RunService") local virtualInput = game:GetService("VirtualInputManager") -- Auto Upgrade loop local function startAutoUpgrade() while
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 120) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BackgroundTransparency = 0.2 frame.BorderSizePixel = 0 frame.Parent = screenGui 30) liftToggle.Position = UDim2.new(0
Here’s a structured script framework (useful for Roblox or similar games). It includes common features like auto-lift, auto-click, and stat boosts. 🔧 Lifting Simulator Script (Example for Roblox) --[[ Lifting Simulator Script Features: - Auto Lift (repeatedly clicks lift button) - Auto Upgrade (buys next strength upgrade) - Rebirth (optional) - GUI with Toggle Buttons ]] local player = game.Players.LocalPlayer local mouse = player:GetMouse() local userInputService = game:GetService("UserInputService")
-- Function to find upgrade button local function findUpgradeButton() for _, v in pairs(player.PlayerGui:GetDescendants()) do if v.Name == "UpgradeButton" or (v:IsA("TextButton") and v.Text:find("Upgrade")) then return v end end return nil end