Mutants: And Masterminds Power Effects
Once you stop naming powers and start naming effects , you’ll realize you’re not playing a game anymore. You’re running a simulation of your own imagination.
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There are no hit points. No spell slots. No fireball that “just does 8d6 damage.” Once you stop naming powers and start naming
So stop trying to build "Superman." Build the Effect of Superman: Flight, Enhanced Strength, Immunity (Pressure, Cold, Vacuum), Senses (Extended Vision, Microscopic Vision) . Subscribe to the blog for weekly breakdowns of
Instead, M&M gives you . These 20+ verbs are the actual building blocks of reality. Want to shoot lasers? That’s Ranged Damage . Want to freeze time? That’s Affliction . Want to be so lucky that bullets miss you? That’s Enhanced Defense with the Subtle extra.
If you’re coming from D&D or Pathfinder, Mutants & Masterminds (M&M) feels like stepping into a completely different universe—not just because of the superhero genre, but because of the math .