This feature would be unsettling, beautiful, and deeply uncomfortable—exactly like the film. It respects the source material by refusing to offer power fantasy, instead offering
The End of Evangelion is not about giant robot combat; it's about the horror and hope of human connection. A standard action game would fail it. turns gameplay itself into a form of boundary dissolution. You can't simply shoot the MP-EVAs. You have to feel them. You can't save Asuka by being stronger. You have to briefly become her—and share her trauma. Neon Genesis Evangelion- The End of Evangelion
Feature Type: Post-Game / New Game+ Mode (Unlocked after completing the main film's narrative) This feature would be unsettling, beautiful, and deeply
This feature allows the player to replay key battles and dialogue sequences, but with a reality-warping twist: The "Instrumentality" of every other character is already in progress. Their subconscious desires, fears, and suppressed memories bleed into the gameplay and narrative in real time. turns gameplay itself into a form of boundary dissolution