Play Tsunade Stalker Game Hit Guide

function drawUI() // suspicion bar ctx.fillStyle = "#411a0a"; ctx.fillRect(20, 15, 204, 22); ctx.fillStyle = "#e34d2b"; ctx.fillRect(22, 17, (suspicion/100)*200, 18); ctx.fillStyle = "#fcd48e"; ctx.font = "bold 14px 'Courier New'"; ctx.fillText(`SUSPICION: $Math.floor(suspicion)%`, 25, 33);

// extra: if stalkScore >= 200 you win (optional win condition) if (stalkScore >= 200 && !gameOver) gameOver = true; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = "🎉✨ VICTORY! Tsunade acknowledges you! ✨🎉";

// GAME OVER condition: suspicion >= 100 if (suspicion >= 100 && !gameOver) gameOver = true; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = "💀 GAME OVER! Tsunade reported you! 💀";

// Tsunade wanders around randomly, changes direction sometimes function updateTsunadeMovement() Play Tsunade Stalker Game hit

// update alert message (non-spammy) if (message && frameCounter % 10 === 0) lastMessage = message; messageTimeout = 40; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = message; else if (messageTimeout <= 0 && !gameOver) const msgDiv = document.getElementById('alertMessage'); if (msgDiv && msgDiv.innerText !== "✨ Follow Tsunade-sama ✨") msgDiv.innerText = "✨ Follow Tsunade-sama ✨"; if (messageTimeout > 0) messageTimeout--;

// ---------- TSUNADE (target) ---------- let tsunade = x: 200, y: 200, radius: 22, direction: x: 0.7, y: 0.5 ;

const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); let message = ""; let pointsChange = 0; let suspChange = 0; function drawUI() // suspicion bar ctx

function drawPlayer() ctx.save(); ctx.shadowBlur = 0; ctx.beginPath(); ctx.arc(player.x, player.y, player.radius, 0, Math.PI*2); ctx.fillStyle = "#f7b32b"; ctx.fill(); ctx.fillStyle = "#d45a1c"; ctx.beginPath(); ctx.ellipse(player.x-5, player.y-4, 4, 6, 0, 0, Math.PI*2); ctx.fill(); ctx.beginPath(); ctx.ellipse(player.x+5, player.y-4, 4, 6, 0, 0, Math.PI*2); ctx.fill(); // whisker marks ctx.fillStyle = "#804e2a"; for (let s of [-1,1]) ctx.fillRect(player.x-9 + (s*2), player.y+2, 4, 2); ctx.fillRect(player.x-11 + (s*2), player.y+5, 4, 2); ctx.fillRect(player.x-7 + (s*2), player.y+8, 4, 2); // headband ctx.fillStyle = "#2f6b4a"; ctx.fillRect(player.x-14, player.y-12, 28, 8); ctx.fillStyle = "#c0a26a"; ctx.fillText("木", player.x-4, player.y-6); ctx.restore();

// ---------- GAME STATE ---------- let stalkScore = 0; // reputation / attention meter let suspicion = 0; // if suspicion > 100 -> game over let gameOver = false; let warningFlash = 0; // visual flash timer

// warning flash effect if (warningFlash > 0 && !gameOver) ctx.globalAlpha = 0.25 + Math.sin(Date.now() * 0.02) * 0.1; ctx.fillStyle = "#ff6655"; ctx.fillRect(0, 0, W, H); ctx.globalAlpha = 1; warningFlash--; Tsunade reported you

// handle player movement const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, w: false, s: false, a: false, d: false ;

.alert-box background: #632c1c; color: #ffbc6e; font-size: 1.1rem;