local success, err = pcall(function() local placeId = game.PlaceId local currentServer = game.JobId -- Try to rejoin same server first if currentServer and currentServer ~= "" then TeleportService:TeleportToPrivateServer(placeId, currentServer, player) else -- Fallback to new server TeleportService:Teleport(placeId) end end)
-- Rejoin Button Script (LocalScript) -- Place inside a TextButton > LocalScript local button = script.Parent local player = game.Players.LocalPlayer Rejoin Button Script
-- Reset debounce after cooldown (won't run if player teleports) task.wait(REJOIN_COOLDOWN) debounce = false end local success, err = pcall(function() local placeId = game
local function rejoin() -- Get the current game's ID and place ID local placeId = game.PlaceId local jobId = game.JobId Rejoin Button Script