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tag (a standard object used in Roblox combat games to store who last damaged a player). Communication : It uses a RemoteEvent
to "fire" the information to every player's screen simultaneously.
humanoid.Died:Connect( -- Check for a creator tag often added by weapon scripts creatorTag = humanoid:FindFirstChild( killer = creatorTag creatorTag.Value killer:IsA( -- Send the kill info to all clients to update their UI</p> KillFeedEvent:FireAllClients(killer.Name, player.Name) print(killer.Name .. " eliminated " .. player.Name) Use code with caution. Copied to clipboard How It Works Event Detection : The script waits for the event of any player's humanoid. Attribution : It looks for a
: Note that using scripts to gain unfair advantages (exploiting) is strictly against the Roblox Terms of Service and can lead to account termination. How do you add a IntValue to make a stage counter?
In the context of legitimate Roblox game development, a helpful feature for a game like Counter Blox (a team-based FPS) is a
-- Assuming a RemoteEvent named 'UpdateKillFeed' exists in ReplicatedStorage KillFeedEvent = ReplicatedStorage:WaitForChild( "UpdateKillFeed" ) Players.PlayerAdded:Connect( (player) player.CharacterAdded:Connect( (character) humanoid = character:WaitForChild( "Humanoid" )
. This script identifies when a player is defeated and displays that event for all players, which is essential for tracking game progress and team status. Custom Kill Log Feature This script uses Roblox's Humanoid.Died event combined with a Tag system to identify who responsible for a "kill." -- ServerScriptService - KillLogHandler Players = game:GetService( ReplicatedStorage = game:GetService( "ReplicatedStorage"