Roblox Fe Gui Script Apr 2026
-- LocalScript inside a ScreenGui (e.g., StarterGui.PaperGUI) local player = game.Players.LocalPlayer local mouse = player:GetMouse()
-- Create GUI elements local screenGui = Instance.new("ScreenGui") screenGui.Name = "PaperGUI" screenGui.ResetOnSpawn = false screenGui.Parent = player.PlayerGui
-- Optional RemoteEvent for real-time saving local remote = Instance.new("RemoteEvent") remote.Name = "SavePaperEvent" remote.Parent = game.ReplicatedStorage Roblox FE GUI Script
-- Close button local closeBtn = Instance.new("TextButton") closeBtn.Size = UDim2.new(0, 40, 1, 0) closeBtn.Position = UDim2.new(1, -40, 0, 0) closeBtn.BackgroundColor3 = Color3.fromRGB(200, 50, 50) closeBtn.Text = "X" closeBtn.TextColor3 = Color3.fromRGB(255, 255, 255) closeBtn.Font = Enum.Font.SourceSansBold closeBtn.Parent = titleBar
-- Visual feedback saveBtn.BackgroundColor3 = Color3.fromRGB(150, 200, 150) task.wait(0.2) saveBtn.BackgroundColor3 = Color3.fromRGB(100, 150, 100) end) -- LocalScript inside a ScreenGui (e
-- Save button function (stores in player attribute + localStorage) saveBtn.MouseButton1Click:Connect(function() local newText = textBox.Text player:SetAttribute("PaperText", newText)
task.wait(5) hint:Destroy() If you want the paper's text to persist across server hops and rejoin, use a Script in ServerScriptService : -- LocalScript inside a ScreenGui (e.g.
local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 400, 0, 300) frame.Position = UDim2.new(0.5, -200, 0.5, -150) frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) frame.BorderSizePixel = 2 frame.Visible = false frame.Parent = screenGui
-- Optional: Fire RemoteEvent to save on server -- game.ReplicatedStorage.SavePaperEvent:FireServer(newText)
-- Load saved text from LocalStorage local savedText = player:GetAttribute("PaperText") or "" textBox.Text = savedText
-- Toggle GUI with P key mouse.KeyDown:Connect(function(key) if key == string.char(openKey.Value) then frame.Visible = not frame.Visible if frame.Visible then -- Refresh text from attribute textBox.Text = player:GetAttribute("PaperText") or "" end end end)