Version: 4.2.0 (Season 9 Update) Supported Game: Mad City (by Skye/TayMaster) Supported Executors: Synapse X, Krnl, Fluxus, ScriptWare, Evon Status: ✅ Undetected (as of last game patch) ⚠ Disclaimer: This write-up is for educational purposes only. Using scripts in Roblox violates their ToS and may result in a ban. Use at your own risk. 📖 Overview Tr1v5 Hub is a feature-packed autofarming GUI designed specifically for Roblox Mad City . It automates cash grinding, XP farming, Hero/Villain progression, and vehicle unlocks. The script is optimized for low lag and includes a clean, draggable UI with toggleable modules.
-- Window local Window = Library:CreateWindow( Name = "Tr1v5 Hub ) Roblox Mad City Script Tr1v5 Hub Autofarm GUI
-- Teleports TeleportTab:CreateButton( Name = "Teleport to Bank", Callback = function() character:SetPrimaryPartCFrame(CFrame.new(-1050, 150, 2200)) end ) Version: 4
-- Tabs local FarmTab = Window:CreateTab("Farming") local VehicleTab = Window:CreateTab("Vehicles") local TeleportTab = Window:CreateTab("Teleports") local SettingsTab = Window:CreateTab("Settings") 📖 Overview Tr1v5 Hub is a feature-packed autofarming
-- Settings SettingsTab:CreateButton( Name = "Rejoin Server", Callback = function() game:GetService("TeleportService"):Teleport(game.PlaceId, player) end )
-- Auto Robbery Function (Villain) local autoRobbery = false local robberySpots = "Bank", "Jewelry", "CargoPlane", "Train" local spotIndex = 1 spawn(function() while wait(1) do if autoRobbery then local spot = robberySpots[spotIndex] local teleportLocation = nil if spot == "Bank" then teleportLocation = CFrame.new(-1050, 150, 2200) elseif spot == "Jewelry" then teleportLocation = CFrame.new(-850, 150, 2300) elseif spot == "CargoPlane" then teleportLocation = CFrame.new(1200, 300, 500) elseif spot == "Train" then teleportLocation = CFrame.new(300, 150, -1500) end if teleportLocation then character:SetPrimaryPartCFrame(teleportLocation) wait(2) game.ReplicatedStorage:WaitForChild("Robbery"):FireServer(spot) wait(5) spotIndex = spotIndex % 4 + 1 end end end end)