Roblox Save Instance -external- -
-- Save a folder containing player data local player = game.Players.LocalPlayer local saveFolder = Instance.new("Folder") saveFolder.Name = "PlayerData" saveFolder.Parent = player
local coins = Instance.new("IntValue") coins.Name = "Coins" coins.Value = 150 coins.Parent = saveFolder
-- Auto-save on leave function ExternalSave:SetupAutoSave() Players.PlayerRemoving:Connect(function(player) local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end) -- Periodic autosave every 60 seconds while true do task.wait(60) for _, player in ipairs(Players:GetPlayers()) do local folder = player:FindFirstChild("SaveFolder") if folder then local serialized = self:SerializeInstance(folder) self:SaveToExternal(player, serialized) end end end end Roblox save instance -EXTERNAL-
-- Convert instance to saveable table function ExternalSave:SerializeInstance(instance) local data = { ClassName = instance.ClassName, Name = instance.Name, Properties = {}, Children = {} } -- Capture basic properties local propList = {"Value", "Text", "TextLabel", "Position", "Size", "Color3", "BackgroundColor3", "Visible"} for _, prop in pairs(propList) do if instance[prop] ~= nil then data.Properties[prop] = tostring(instance[prop]) end end -- Capture children for _, child in ipairs(instance:GetChildren()) do if child.ClassName ~= "Script" and child.ClassName ~= "LocalScript" then table.insert(data.Children, self:SerializeInstance(child)) end end return data end
-- Manual save for player function ExternalSave:SavePlayer(player, instanceToSave) local data = self:SerializeInstance(instanceToSave) return self:SaveToExternal(player, data) end -- Save a folder containing player data local player = game
--[ EXTERNAL SAVE INSTANCE ] -- Saves and loads Roblox instance data from an external source (HTTP webhook/server)
app.get('/api/load', (req, res) => { const playerId = parseInt(req.query.playerId); const save = saves.get(playerId); if (save) { res.json(save); } else { res.status(404).json({ error: "No save found" }); } }); Name = instance.Name
-- Save to external API function ExternalSave:SaveToExternal(player, saveData) local payload = { PlayerId = player.UserId, PlayerName = player.Name, Timestamp = os.time(), Data = saveData } local success, response = pcall(function() return HttpService:PostAsync(self.ApiUrl .. "/save", HttpService:JSONEncode(payload), Enum.HttpContentType.ApplicationJson, false, self.ApiKey ) end) if success then print("[ExternalSave] Save successful for", player.Name) return true else warn("[ExternalSave] Save failed:", response) return false end end
This system is because it sends data outside Roblox (to your own server or webhook).
local HttpService = game:GetService("HttpService") local Players = game:GetService("Players")
local ExternalSave = { ApiUrl = "https://your-server.com/api/save", -- Replace with your endpoint ApiKey = "your-secret-key", SaveCooldown = 5 -- seconds between saves }





