Script De Missao De Masmorra Gui Hack <CONFIRMED>
-- Initialize updateMissionUI() Create the following inside MissionFrame :
-- Reset mission local function resetMission() missionState.currentLayer = 1 missionState.completed = false missionState.attempts = 0 submitBtn.Visible = true codeInput.Visible = true updateMissionUI() statusLabel.Text = "Mission restarted. Enter first bypass." end Script de missao de masmorra GUI Hack
-- Update UI based on current layer local function updateMissionUI() layerTitle.Text = messages[missionState.currentLayer] codeInput.Text = "" statusLabel.Text = "Awaiting input..." progressBar.Size = UDim2.new((missionState.currentLayer - 1) / 3, 0, 1, 0) end Dungeon root access gained
if validateCode(userCode) then statusLabel.Text = "[✓] Layer breached. Advancing..." wait(1) if missionState.currentLayer == 3 then -- Mission complete missionState.completed = true statusLabel.Text = "[✓✓✓] MASMORA HACK SUCCESSFUL. Dungeon root access gained." submitBtn.Visible = false codeInput.Visible = false progressBar.Size = UDim2.new(1, 0, 1, 0) return else missionState.currentLayer = missionState.currentLayer + 1 updateMissionUI() end else -- Fail condition statusLabel.Text = "[X] Bypass failed. Security lockdown in 3 seconds..." wait(3) if missionState.attempts >= 5 then statusLabel.Text = "[!] MISSION FAILED. Dungeon locked." submitBtn.Visible = false codeInput.Visible = false else statusLabel.Text = "[!] Retry. Attempts left: " .. (5 - missionState.attempts) codeInput.Text = "" end end end Attempts left: "
-- UI Elements (create dynamically or reference existing ones) local layerTitle = frame:WaitForChild("LayerTitle") local codeInput = frame:WaitForChild("CodeInput") local submitBtn = frame:WaitForChild("SubmitButton") local statusLabel = frame:WaitForChild("StatusLabel") local progressBar = frame:WaitForChild("ProgressBar")
-- Validate code local function validateCode(input) local expected = missionState.bypassCodes[missionState.currentLayer] return input == expected end