// 1. Consume resources fuel_level -= (0.5 * delta_time) // Fuel drain rate if active_nozzle == NozzleType.SOAP: soap_level -= (1.0 * delta_time) if soap_level <= 0: SwitchNozzle(NozzleType.GREEN) // Auto-switch to water
// 5. Thermal buildup UpdateTemperature(delta_time, cleaning_power) function CalculateCleaningPower(): // Base PSI * Nozzle Modifier * Temperature Bonus * Impact distance float base = current_psi
if IsSpraying(): current_temp += heat_generated else: current_temp -= cooling Script do Simulador de Lavagem de Pressao
function PurchaseUpgrade(upgrade_id): int cost = GetUpgradeCost(upgrade_id) if coins >= cost: coins -= cost switch upgrade_id: case "Pressure+": pressure_upgrade += 0.2 current_psi = 1200 * pressure_upgrade case "Heater+": heat_upgrade += 0.25 max_temp = 100 * heat_upgrade case "Fuel Tank": fuel_capacity += 0.3 max_fuel = 100 * fuel_capacity SaveProgress() return true else: PlaySound("error_deny") return false // Called when a surface reaches 100% clean function OnSurfaceCleaned(surface): PlaySound("achievement_ding") SpawnParticles("sparkle", surface.center) player_score += 500 // Completion bonus CheckAllSurfaces() // See if level is done // Debug console commands function DebugCommand(command): if command == "refill": RefillResources() if command == "max_power": current_psi = 5000 if command == "complete_level": for each surface in scene_surfaces: surface.dirt_amount = 0.0 10. Conclusion This script provides a robust foundation for a Pressure Washer Simulator. It balances arcade feedback (combo system, score) with mechanical simulation (overheating, fuel, nozzle selection). The modular design allows easy expansion for new dirt types (chewing gum, graffiti) or power-ups (turbo boost, foam cannon).
// 3. Apply cleaning to surface float dirt_removed = hit_surface.Clean(cleaning_power, hit_point, spray_angle) Conclusion This script provides a robust foundation for
int combo_counter = 0 float combo_multiplier = 1.0 function UpdateComboSystem(dirt_removed): if dirt_removed > 0: combo_timer = 3.0 // Reset timer to 3 seconds combo_counter += 1
return final_power Prevents infinite spraying and simulates engine wear. vehicle) follows this interface.
if is_overheated and current_temp <= 70.0: is_overheated = false ShowMessage("Machine cooled. Ready to spray.") function RefillResources(): // Called at refill stations fuel_level = 100.0 soap_level = 100.0 current_temp = 40.0 // Reset to warm but not hot PlaySound("refill_click") Each cleanable object (wall, floor, vehicle) follows this interface.