Back aboard the Ghost’s Echo (a modified CR90 corvette), Linna asked, “How did we win? They outnumbered us ten to one.”
“That’s suicide, Jedi.”
“We don’t win by destroying their base,” Hammer told his Twi’lek second-in-command, Linna. “We win by starving them. Hit their nova crystal harvesters. Force them to pull troops back from their forward barracks.” Deep in the canyon, a lost Padawan— Kael Jarrus (level 3 Jedi, no lightsaber throw yet, per 2.0.0.4’s hero-nerf)—had been hiding with a handful of refugees. The Imperials knew he was there. They sent a full company of stormtroopers, supported by a single AT-ST.
Hammer saw his moment. He sent his single T-47 airspeeder on a harvester hunt —one pass destroyed two Imperial nova harvesters. The Imperial economy stuttered. Their troop production slowed. Star Wars- Galactic Battlegrounds Saga -2.0.0.4...
Now came the risky part: 2.0.0.4’s had high HP but couldn’t fire while being repaired. Hammer ordered a suicide run: five infantry with thermal lances to attack the forward bunker’s repair droid. As soon as the bunker stopped firing, the T-47 swooped in and dropped a proton bomb.
Linna snorted. “Spare me the Jedi wisdom. Just tell me we queued up that airspeeder’s repair before we left.”
“Linna,” Kael whispered over comms, “I need you to distract the AT-ST. One rocket from your speeder bike squad. Don’t kill it—just make it turn around.” Back aboard the Ghost’s Echo (a modified CR90
The bunker fell. The supply line snapped. By dawn, the Imperials had retreated to their main stronghold, unable to maintain their forward presence. Hammer’s base survived. Kael escaped with the refugees.
In older patches, Kael could have soloed the walker. Not in 2.0.0.4. The patch made Jedi vulnerable to “Massed Fire” – more than 12 troopers focusing fire would drop his block rate to zero.
But Hammer had two things going for him: a (T-47, upgraded with “Reinforced Hull” research) and the patch’s new resource-tethering rule. In 2.0.0.4, workers couldn’t gather from a depot if it was under direct fire. That changed everything. Hit their nova crystal harvesters
Setting: 2 ABY (After the Battle of Yavin). The planet Ryloth, outer rim. Patch Context: 2.0.0.4 rules apply—Air speeders are fast but fragile against anti-air turrets. Power cores (nova crystals) are a scarce, high-tier resource. Jedi can be overwhelmed by basic troopers if not micro-managed. Part 1: The Gamorrean Gambit Captain Orrim “Hammer” Bask, a weathered Rebel Alliance commander, stared at the holographic overlay. His base—a tiny, camouflaged landing zone in Ryloth’s dim-lit canyons—was surrounded by three Imperial outposts. The Imps had artillery (the 2.0.0.4 version’s slower-firing but longer-range TIE Maulers) and a steady supply of stormtroopers.
“That’s the patch,” he replied. “Use the speeders’ strafing run. The AT-ST’s anti-air is terrible in this version. Do it now.” Linna’s three speeder bikes roared over the canyon floor. The AT-ST swiveled, firing wildly. As soon as its back was turned, Kael rushed the stormtrooper line—not attacking, but force-pushing them into a cluster. Then he retreated.
Kael smiled. “The Force isn’t just about power. It’s about knowing when to push… and when to pull back.”