V0.11.14 - Stardeus
This is a maintenance patch focused on: ✅ Optimizing bot pathfinding (less lag) ✅ Fixing trade ship visitor AI ✅ Tweaking fire/decompression logic ✅ Various localization fixes
focuses on the invisible backbone of the game: performance. You should notice fewer stutters when 50+ bots are recalculating paths simultaneously.
Show a visitor standing on an open airlock. "Trade ships are also smarter. They won't stand in the vacuum of space anymore."
Hello Captain,
Fire spreading. "And fire physics got a tweak. Decompression now feeds the flames instead of killing them."
[Read the full patch notes] [Update via Steam]
"Grab v0.11.14 on Steam now. Stay efficient, Captains." 4. Twitter/X & Discord Announcment (Short) 🧵 Thread Starter: Stardeus v0.11.14 is rolling out now. Stardeus v0.11.14
Since Stardeus is a deep spaceship colony sim, this content focuses on the typical patch cadence: (assuming this is a minor/mid-cycle patch between major releases). 1. Steam Patch Notes (Formal & Detailed) Title: Stardeus v0.11.14 – Optimization & Maintenance Update
Show a bot pathfinding glitching out, then the fixed version. "Pathfinding got a massive performance haircut. Those end-game stutters? Mostly gone."
#Stardeus #ColonySim #SpaceGame #PatchDay Subject: Stardeus v0.11.14 is fueling up This is a maintenance patch focused on: ✅
We also fixed a particularly annoying bug where visitors would forget that space has no air.
Greetings, Captains!
We’ve just pushed v0.11.14 live. While we are hard at work on the next major feature drop (more on that soon), we wanted to clear out the backlog of performance bottlenecks and community-reported bugs. This patch is all about making your late-game colonies run smoother. "Trade ships are also smarter