A new unit appeared. Not a soldier. A single peasant with a scroll tied to his back. The objective updated:

The war had only just begun.

Kaelen had played every Stronghold . He knew the weight of a stone keep, the arithmetic of grain versus swords. But this... this was different. The "Art of War" campaign wasn't a list of missions. It was a challenge etched into the game's very marrow—a mode that promised to teach you nothing less than the soul of conflict.

On the tenth night, Kaelen's own keep vanished.