Subway Surfers For Linux -

def draw(self, surf): pygame.draw.circle(surf, YELLOW, (self.rect.centerx, self.rect.centery), COIN_SIZE//2) pygame.draw.circle(surf, BLACK, (self.rect.centerx, self.rect.centery), COIN_SIZE//2, 2)

# Event handling for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: player.move_up() if event.key == pygame.K_DOWN: player.move_down()

def draw(self, surf): pygame.draw.rect(surf, BLUE, self.rect) pygame.draw.rect(surf, BLACK, self.rect, 3) class Obstacle: def (self, track, x): self.track = track self.x = x self.rect = pygame.Rect(x, TRACK_Y[track], OBSTACLE_WIDTH, OBSTACLE_HEIGHT)

def update(self, speed): self.x -= speed self.rect.x = self.x Subway Surfers For Linux

def move_up(self): if self.track > 0: self.track -= 1 self.update_rect()

# Score increases over time score += 1

pygame.display.flip()

# Draw tracks (railway lines) for y in TRACK_Y: pygame.draw.line(screen, BLACK, (0, y + PLAYER_HEIGHT), (WIDTH, y + PLAYER_HEIGHT), 3)

while running: clock.tick(60) frame += 1

def move_down(self): if self.track < TRACK_COUNT - 1: self.track += 1 self.update_rect() def draw(self, surf): pygame

class Player: def (self): self.x = 100 self.track = 1 # 0,1,2 self.rect = pygame.Rect(self.x, TRACK_Y[self.track], PLAYER_WIDTH, PLAYER_HEIGHT)

# Draw everything screen.fill(WHITE)

def off_screen(self): return self.x + OBSTACLE_WIDTH < 0 class Coin: def (self, track, x): self.track = track self.x = x self.rect = pygame.Rect(x, TRACK_Y[track] + 8, COIN_SIZE, COIN_SIZE) 3) class Obstacle: def (self