Use a Composite Hornbow + Arrows at level 50. Stop using spears after 50. Level 50–120: The Damage Awakens You unlock Drill Bolts (lvl 80) and Elite Draken Helmet . This is where you start hitting hard.
| Slot | Item | Alternative (Budget) | | :--- | :--- | :--- | | Helmet | | Zaoan Helmet | | Armor | Depth Lorica (1 imbue slot) | Paladin Armor | | Legs | Yalahari Legs (+3 distance) | Zaoan Legs | | Boots | Soft Boots (for sustain) | Boots of Haste | | Weapon | Rift Crossbow + Drill Bolts | Warsinger Bow (if you miss a lot) | | Shield/Quiver | Garlic Necklace (quest item) | Werewolf Amulet |
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This guide focuses on (early) and Distance Fighting + Holy Protection (late game). Let’s dive in. The Golden Rule of Paladin Gear Always prioritize Distance Fighting skill over flat damage or defense. A +2 distance item is almost always better than +1 distance with 5% physical protection. Damage = Life Leech = Survival. Level 8–50: The Scrappy Survivalist You have no HP. Your mana pool is sad. You need speed and physical resistance . tibia paladin eq guide
| Slot | Item | Why it wins | | :--- | :--- | :--- | | Helmet | (+2 dist, +2 mlvl) | The ML bonus helps your Mas San runes. | | Armor | Ghost Chestplate (4 imbue slots!) | Customize: Dist, Life, Earth/Death protect. | | Legs | Fabulous Legs (still) | Upgrade to Cobra Legs later for fire protection. | | Boots | Cobra Boots (+3 dist) | Best in slot for pure damage. | | Bow | Warsinger Bow (lvl 250) | +3 dist, 7% hit chance. Never miss. | | Quiver | Quiver of the Nightmare | +4 dist, +2 mlvl. Mandatory. |
| Slot | Item | Best For | | :--- | :--- | :--- | | Helmet | (+3 dist, +6% holy prot) | Falcons / Library | | Armor | Falcon Plate (11% phys, +2 dist, 6% fire) | General endgame AOE | | Legs | Falcon Greaves (+3 dist, 8% fire/energy) | Expensive but worth it. | | Bow | Lion Longbow (lvl 400) | +3 dist, +5% holy protection. | | Ring | Ring of Souls (holy protect) | Switch with Blue Plasma Ring for damage. |
| Slot | Item | Note | | :--- | :--- | :--- | | Helmet | (T3 Dist imbue) | Better than Elite Draken for pure damage. | | Armor | Depth Lorica (T3 Dist) | Still best in slot for 50+ levels. | | Legs | Fabulous Legs | +5% phys, +2 distance, +2% death. Perfect. | | Boots | Winged Boots (+2 dist, +25 speed) | Massive upgrade. | | Weapon | Rift Crossbow (Crit + Mana imbue) | Or Crystalline Crossbow for higher base damage. | | Ammo | Infernal Bolts | Best damage until level 250. | Use a Composite Hornbow + Arrows at level 50
| Slot | Item | God-Tier Stat | | :--- | :--- | :--- | | Helmet | (helmet) | +4 dist, +4 mlvl, +15% holy prot | | Armor | Soulshell | +4 dist, 10% all elemental | | Legs | Soulcrusher | +4 dist, +10% energy/ice | | Bow | Soulbleeder | +5 dist, +2 mlvl, +15% holy prot | | Boots | Soulwalkers | +5 dist, +35 speed |
| Slot | Item | Why? | | :--- | :--- | :--- | | Helmet | (or Demon Helmet) | 5% physical protection + 1 distance. | | Armor | Paladin Armor | +2 distance. Cheap and effective. | | Legs | Zaoan Legs | 3% physical protection. | | Boots | Boots of Haste | Speed is your best defense at this level. | | Weapon | Enchanted Spear + M. Shield | Attack at range, swap to shield when mobs get close. | | Ammo | Royal Spears (lvl 25+) | Better damage. |
A Paladin with no arrows is just a sad knight with a bow. This is where you start hitting hard
At level 250, throw away your crossbow. Bows are better for AOE hunting with Diamond Arrows. Level 400–600: Endgame Preparation You are hunting Sphinxes, Falcons, and Cobras. You need holy protection (for Falcons) and energy/fire protection .
T3 Critical, T3 Mana Leech, T3 Life Leech. Level 200–400: The Royal Paladin Era You have your promotion. You start using Diamond Arrows (AOE hunting). Gear now balances protection (for boxing) and damage .