Unity | Aimbot

if (Input.GetKey(aimKey)) GameObject target = GetClosestEnemy(); if (target != null) AimAt(target);

[Header("Settings")] public string enemyTag = "Enemy"; public float maxDistance = 100f; [Range(0f, 1f)] public float smoothSpeed = 0.2f; public bool aimAtHead = true; public KeyCode aimKey = KeyCode.Mouse1; unity aimbot

[ \vecd = P_target - P_player ]

Vector3 GetHeadPosition(GameObject enemy) if (Input

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