Unity | Aimbot
if (Input.GetKey(aimKey)) GameObject target = GetClosestEnemy(); if (target != null) AimAt(target);
[Header("Settings")] public string enemyTag = "Enemy"; public float maxDistance = 100f; [Range(0f, 1f)] public float smoothSpeed = 0.2f; public bool aimAtHead = true; public KeyCode aimKey = KeyCode.Mouse1; unity aimbot
[ \vecd = P_target - P_player ]
Vector3 GetHeadPosition(GameObject enemy) if (Input