public string[] annoyingMessages; private Text uiText; void Start() uiText = GetComponent<Text>(); public void ChangeTextRandomly() uiText.text = annoyingMessages[Random.Range(0, annoyingMessages.Length)]; Invoke("ResetText", 2f); void ResetText() uiText.text = originalText; private string originalText; void Awake() originalText = uiText.text;
public int annoyanceCounter = 0; public UnityEvent onAnnoyanceLevelUp; public void RegisterAnnoyance() annoyanceCounter++; if (annoyanceCounter % 5 == 0) onAnnoyanceLevelUp.Invoke();
Would you like a ready-to-run Unity package script example, or help adapting this to Unreal Engine? VR Hands Troll Annoy GUI
public class AnnoySlider : MonoBehaviour
public float annoyDistance = 0.05f; public UnityEvent onAnnoyed; private bool isAnnoyed = false; private float lastAnnoyTime; public string[] annoyingMessages
public class AnnoyanceManager : MonoBehaviour
public class TrollText : MonoBehaviour
private Slider slider; void Start() slider = GetComponent<Slider>(); public void RandomJump() slider.value = Random.Range(0f, 1f);