Supports switching to any rear and front cameras, with manual controls for every camera.
With 10 composition grid overlays and 9 crop guides, combinable with each other.
Fast and simultaneous capture in JPEG and DNG formats, for complete flexibility in post-processing.
Zoom with pinch gesture, by using the shutter button as zoom rocker or use the volume keys!
The exposure compensation is always available by swiping on the viewfinder.
Many options like shutter, zoom, exposure, white balance or camera switching are assignable to the volume keys.
Complete control over the exposure, metering, white balance, focus and sensitivity.
Features like ISO, manual exposure or manual white balance require the device to support that. The value range of the adjustments is also device-dependent. Check the compatibility of your device.
Take photos with multiple different exposures automatically.
New in version 5Now supports instantaneous capture even with JPEG+DNG on thousands of devices!
Capture picture series at regular intervals automatically (for instance timelapses or slow moving scenes)
// Zoom to 200% over 60 frames (1 second at 60fps) kms_zoomTo(2.0, 60); // Reset zoom kms_zoomTo(1.0, 30);
// Zoom to 150% instantly Galv.ZOOM.setZoom(1.5); // Zoom to 200% over 2 seconds Galv.ZOOM.setZoomSmooth(2.0, 120); zoom in on map rpg maker mv
Here’s a detailed, long-form post tailored for the community (forums, Reddit, or Steam). It covers the problem, solutions, plugins, and common pitfalls. 🗺️ [Tutorial/Guide] How to Achieve a "Zoom In on Map" Effect in RPG Maker MV The short answer: RPG Maker MV does not have a built-in zoom function for maps. However, with the right plugins and a bit of setup, you can create smooth, dynamic camera zooms — perfect for cutscenes, focus points, or tactical views. // Zoom to 200% over 60 frames (1
Below, I’ll break down the most reliable methods, from simple eventing to advanced plugin configurations. The cleanest way is to use a plugin that extends the Game_Map and Spriteset_Map classes. Here are the top choices: 1. KMS_Zoom.js (by Kamesoft) Lightweight, easy to use. Works with MV 1.5+. However, with the right plugins and a bit
No dependencies, simple syntax. Cons: Doesn’t recenter the camera automatically — you’ll often combine it with Scroll Map or Set Event Location to keep the focus. 2. Galv’s Map Zoom (by Galv) More features: zoom limits, smooth transitions, and zoom with mouse wheel (if desired).
Happy mapping — and zooming — in RPG Maker MV!